GAME AUDIO
I’m an obsessed gamer and have been in game audio for the last 8 years. Currently employed at Australia’s largest game studio Playside as an Audio Designer. Right now I’m working on an unnanounced game in Unreal 5 on an extremely popular global IP within a large team of almost 100 developers.
Favourite games: Starcraft 2, Age of Mythology, Age of Empires 4, Beyond All Reason, Dota 2 (Yes I love RTS games!)
KILL KNIGHT
Playside Studio’s multi-award nominated isometric action shooter. Praised by gamers and critics alike (95% positive reviews on Steam). The game’s bold vision demanded otherworldly uniqueness combined with arcade mayhem — all whilst ensuring tight timelines be kept up with.
This was a challenging game to work on from both an aesthetic and technical perspective. Check my GCAP talk where I delve into our process.
Role: Audio Direction / Sound Design / Implementation (FMOD)
Platform: PC / PS5 / Xbox Series X / Switch
Released: 2024
Static Shift Racing
Timbo Jimbo’s Need-For-Speed style drifting game where players build and race the cars of their dreams. The brief required a nod to 90’s racing games whilst being approachable, energetic, and future-facing.
Role: Sound Design / Implementation (Wwise)
Platform: Android / iOS
Released: 2023
SSR - Gameplay Footage
Pico Tanks
Panda Arcade’s award winning tank brawler Pico Tanks. They required a cute and detailed sonic aesthetic whilst ensuring clear translation through mobile devices.
Role: Sound Design / Implementation (Unity)
Platform: Android / iOS
Released: 2020
Pico Tanks - Extended SFX Reel
Desync
An intense shooter set in a sci-fi neon world. I created hundreds of complex sound effects, stylised to fit with the abstract visuals.
Role: Sound Design
Platform: PC
Released: 2017
Desync - Gameplay Footage