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GAME AUDIO

 

GAME AUDIO

I’m an obsessed gamer and have been in game audio for the last 8 years. Currently employed at Australia’s largest game studio Playside as an Audio Designer. Right now I’m working on an unnanounced game in Unreal 5 on an extremely popular global IP within a large team of almost 100 developers.

Favourite games: Starcraft 2, Age of Mythology, Age of Empires 4, Beyond All Reason, Dota 2 (Yes I love RTS games!)

 

KILL KNIGHT

Playside Studio’s multi-award nominated isometric action shooter. Praised by gamers and critics alike (95% positive reviews on Steam). The game’s bold vision demanded otherworldly uniqueness combined with arcade mayhem — all whilst ensuring tight timelines be kept up with.

This was a challenging game to work on from both an aesthetic and technical perspective. Check my GCAP talk where I delve into our process.

Role: Audio Direction / Sound Design / Implementation (FMOD)

Platform: PC / PS5 / Xbox Series X / Switch

Released: 2024

KILL KNIGHT - Release Trailer


Static Shift Racing

Timbo Jimbo’s Need-For-Speed style drifting game where players build and race the cars of their dreams. The brief required a nod to 90’s racing games whilst being approachable, energetic, and future-facing.

Role: Sound Design / Implementation (Wwise)

Platform: Android / iOS

Released: 2023

SSR - Gameplay Footage


Pico Tanks

Panda Arcade’s award winning tank brawler Pico Tanks. They required a cute and detailed sonic aesthetic whilst ensuring clear translation through mobile devices.

Role: Sound Design / Implementation (Unity)

Platform: Android / iOS

Released: 2020

Pico Tanks - Extended SFX Reel


Desync

An intense shooter set in a sci-fi neon world. I created hundreds of complex sound effects, stylised to fit with the abstract visuals.

Role: Sound Design

Platform: PC

Released: 2017

Desync - Gameplay Footage